

These files represent a single animation in the game, and the editor lets you modify the properties of the animation to change it. Opens an interactive editor for GNTA files. For more information on working with animations, see Animation Options. Repacks a MOT file from its respective GNTA file(s). Unpacks a MOT file into its respective GNTA file(s). For more information on working with SEQ files, see Sequence Options. This is accomplished by branching from an original location in the SEQ file to the end of the file, running your new code, and branching back (much like a Gekko code). Opens an interactive editor for SEQ files, allowing you to add new bytecode into the file. This report documents info such as the opcodes and sections of the SEQ file. SEQ Disassemblerĭisassembles the bytecode of an SEQ file and creates an HTML or TXT report output.

For more information on working with graphics, see Graphics Options. TXG2TPL allows you to extract the TPL graphic files from a TXG file.

This tool provides a GUI for running Struggleton's TXG2TPL application. This allows you to repack an FPK file for most Eighting titles on the PS2 and PSP.įor FPKs you intend to repack more than once. This allows you to repack an FPK file for most Eighting titles on the Wii.įor FPKs you intend to repack more than once. This allows quicker repackingįor FPKs you intend to repack more than once. txt file with file paths separated by newlines. There is an optional button at the bottom of the window titled Load Template. This allows you to repack an FPK file for most Eighting titles on the GameCube. This allows you to unpack an FPK file for most Eighting titles on the PS2 and PSP. This allows you to unpack an FPK file for most Eighting titles on the Wii. This allows you to unpack an FPK file for most Eighting titles on the GameCube. It will allow you to save a report of files only in each ISO and files that have been changed between the two ISO files. This allows you to compare two ISOs to find differences between them. This allows you to extract the files from any GameCube ISO. All files must be in the expected directory relative to files and sys. The contents of the zip file must match the directory of a GameCube ISO, that is, at the root must have two directories: files and sys. This allows you to patch a GameCube ISO using a zip file.
